
First released in 2016, Clash Royale has become an increasingly popular mobile game. In the game, players compete online in head versus head matches. There are clans in the game which allow for players to partner up and even play against their friends. Recently, the Clash Royale Club has launched at Pace which brings together a group of players. The game, however, is not just popular amongst the Pace community, averaging 44.7 million monthly players according to ActivePlayer.io.
Yes it is harmful: With its increasing popularity, specifically in the high school age range, Clash Royale has become addictive for Pace students. As many of them are constantly on their phone, the social atmosphere during free periods and breaks can feel empty with a lack of communication. Students without the app are finding themselves feeling left out if they don’t have the app with a lack of friends not constantly on their phones. In addition to taking away social time at school, some students are even sometimes late to classes because they are finishing a game. The game itself is free, however many students are making in-app purchases costing them a significant amount of money. Sleep schedules are also being impacted by the app, because its addictiveness travels to the in-home environment causing students to stay up playing the game. Ultimately, the goal of the game is to earn as many trophies as possible, being a superficial reward while costing students significant amounts of time and sometimes money. “I think the whole idea of the game is just pointless,” said Senior Brooks Gerhard. Overall, the game has swept the nation, and has had negative effects on many teens including those in the Pace community through worsening social skills, wasting time and money and reducing sleep and focus.
No it’s not harmful : Clash Royale is not harmful to Pace students for a multitude of reasons. The app, rather than creating a dead social atmosphere, brings people together who may not have had similar interests to begin with. This common ground can create new friendships that may have been overlooked previously. “Clash Royale provides unity to the Pace community through the Clash Royale Club. The Clash Royale Club is a uniting community that accepts all people,” said sophomore Jack Defrancis. Also, no one should be left out for not having the app, as it is completely free to download and play. One could also argue that Clash Royale is beneficial in improving critical thinking skills, as it forces players to make real-time decisions during gameplay. Along with developing critical thinking skills, the game also fosters a competitive mindset, which can translate to positive habits such as persistence. The app also allows some players to relieve stress by entertaining them, and shifting their mind off the subject that causes them anxiety. Overall, Clash Royale is more beneficial than harmful to pace students as the game can foster friendships, create critical thinking skills, develop a competitive mindset and alleviate anxiety and stress.
